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VLoom
Almost Entirely Vibe Coded 3D C++ OpenGL Engine
| Built with | AI (tool not stated) |
|---|---|
| Category | Design, Video & Music |
| Maker | Umomgg |
| Launched | 2026-03-06 |
| Source | Hacker News Show HN · 2 points |
| Link checked | 2026-11-02 |
How we know it was built with AI
- AI (tool not stated): “Entirely Vibe Coded”
Quoted from the source post. Category is assigned automatically.
From the maker
Im a graduate student doing research in the Artifical Intelligence domain at the moment. With this project, wanted to see how far I could push agentic coding assistants and I know 3d rendering is one of the hardest systemic tasks to get right. The result is a sort of first person demo I have that supports save/load "scenes", normal mapping, mesh and texture caching, render-device abstractions and more.
From the website
Mostly vibecoded game engine. Contribute to msuvakovic/VLoom development by creating an account on GitHub.
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